While there is a genuine interest in using technology as a tool in the language and literacy classroom, there is a lot of confusion over the pedagogical value of the range of software being used. It is not uncommon to find that gimmicks get in the way of the teaching / learning concerns. Often educators do not have the opportunity to discuss evaluation issues fully in order to ensure that whatever software is adopted as an educational tool, fulfils pedagogical objectives rather than becomes an instrument that leads educators on a path towards using technology for technologyís sake.

This paper will review the rationale for the adoption of CALL and look at teacher expectations in adopting software for their language classrooms. Arising issues are taken up and used to examine some commercially available software. An evaluation guide is presented to assist language and literacy educators in reviewing software.

Using computers in the ESL and literacy classroom.

As a result of discussions with language and literacy teaching staff it seems that there is, generally, a genuine interest in using technology as a constructive component in the classroom. However, language educators often feel that the pedagogical implications of adopting CALL are not entirely clear. Furthermore, they admit that at times software programs are so nifty, so cute or fun, that the gimmicks of the program overshadow any real evaluative process of the learning objectives and dynamics the program brings with it.

A review by Corbel (1996) of the current most popular software programs being used in the language classrooms indicates that it is still "Storyboard" followed by

Choicemaster, CALIS and Matchmaster. The apparent reason for the popularity of "Storyboard", is that itís "activities need no planning and development of individual items. It is thus easy to learn for both teachers and students." (Corbel. 1996:25).,

In light of these findings, an overview of the discussion that ensued at the session where this paper was presented offers a telling insight into the rationale for the adoption of CALL in the language and literacy classroom. The objectives for its adoption were stated as:

In order to gain a view or an evaluative position on some commercially available CALL software, a review of several packages was undertaken during the session in which this paper was presented. The essence of the comments on each of these packages is included. The packages presented were:

"Tripleplay Plus (English)", "Interactive Dictionary", "Creative Writer" and "Australia Through Time" and the "Macquarie Dictionary -CD ROM" were also presented as part of the small group, hands-on section of the seminar. Comments on these programs are not included in this paper.

From the review of different aspects of the various programs it seems that the most important aspects when evaluating software for the language/ literacy classroom are pedagogical solidness, the possibility of interactivity permitted by the program, the facility for immediate and correct feedback, the opportunity for authoring, the overall presentation of a package and, not surprisingly, the cost.

The following discussion synthesises the comments on three of the programs presented at the seminar in light of the aspects mentioned. An evaluation guide is presented (appendix one) that integrates some important issues into a quick guide. It is by no means complete but is meant as a basis for informed discussion on aspects of CALL software.

Comments on "Business English":

Pedagogical issues

Interactivity

Feedback

Presentation

Authoring

Limitations

 

Comments on "The Alphabet"

Pedagogical issues

Interactivity

Feedback

Presentation

Authoring

Limitations

 

Comments on "Issues in English"

Pedagogical issues

Interactivity

Feedback

Presentation

Authoring

Limitations

While hypermedia and multimedia mean that programs are becoming more interesting in terms of the inclusion of video, the possibility to record natural sounding speech, present a range of texts, exercises, scorecards, explanations with all sorts of bells and whistles, the rationale for choosing a program and the importance of evaluating a program wisely becomes even more tricky. It is essential that a teacher consider student interest and motivation for learning. Moreover a consideration of how the bells and whistles facilitate learning/

teaching strategies and learning outcomes must be undertaken. The adoption of the application may modify the way in which students work with each other, student expectations of the role of the teacher, the mode of learning for each individual. All in all, it is simply a question of facilitating the learning process, as Squires and McDougall (1994) indicate, "If a package does not in some way support or enhance learning, it is obviously of little educational value".

References

Corbel, C. (1996) The computing practices of language and literacy teachers. NCELTR, Macquarie University, NSW.

Squires, D. & McDougall, A. (1994). "Choosing and Using Educational Software: A Teacherís Guide, London, Falmer Press.

Taylor, R. P. (Ed.) (1980).The Computer in the School: Tutor, Tool, Tutee, New York: Teachers College Press.

Software

Australia Through Time - cd-rom & multimedia technologies in association with ABC.

Business English Activities. No. 2. - BBC

The Alphabet Protea Textware

Interactive Picture Dictionary (No. 2.) Protea Textware

Issues in English Protea Textware

 

Tripleplay Plus (English) -

 

 

 

A quick guide for evaluating software

Teresa De Fazio, 16 April, 1997

Pedagogical issues

Interactivity

Feedback

Presentation

Authoring facility

Costs Individual_____________ Site licences_______________

not expensive

Comments

________________________________________________________________

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